
copyright - Can I use music/sounds licensed by "CC BY-ND 4.0" in a ...
Mar 1, 2025 · I want to use music in my game as background music, that is licenced by "Attribution-NoDerivatives 4.0 International". The licence says that it can be used …
Why distant objects are becoming white when camera is still?
Sep 18, 2024 · I have a shader attached to quads that I'm generating far away using script. The quad is capable of keeping the color when camera is moving however the color becomes white when camera …
How to call a function in response to a Button's OnSelect event?
Nov 17, 2020 · This helped a lot, thank you! For some reason I thought I might have needed to do something really complicated with the EventSystem itself. When I set up the OnSelect and …
unity - XR Hands - Mesh Trigger - Game Development Stack Exchange
Sep 26, 2024 · Your idea of attaching trigger colliders to the bones/joints sounds promising. What happens when you try putting that into practice?
Newest 'cutscene' Questions - Game Development Stack Exchange
Jun 28, 2021 · Pre-rendered scenes which temporarily halt gameplay in order to illustrate an event as part of the game's story.
opengl - Shadow cubemapping? - Game Development Stack Exchange
I am working on a game with C++ and OpenGL 3.2. I have successfully implemented directional shadow maps and now I'd like to upgrade them to shadow cube maps (for point lights). I've done some Googl...
How can two people simultaneously edit one game project?
Oct 31, 2021 · I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio. I tried using Unity, but out of the box its
Tour - Game Development Stack Exchange
It sounds like you need to assign a "depth" or "Z" value to your sprites that defines which is "on top" of each other. Then you would iterate through the sprites as usual but the sprite returned would have …
How to make one material on object with many parts inside?
Sep 15, 2020 · I have a weapon witch have many parts, it also have many materials. Do I really need to make it like that? It's like about 8 mats! :(
DontDestroyOnLoad only works for root GameObjects
Jan 27, 2022 · Check your Hierarchy to see if the object is the top-level parent or a child of another object. If the game object is a child, the DontDestroyOnLoad() function will not work. In order to not …