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Cocos game engine opens its full codebase
Cocos, the long-running developer of cross-platform game technology, has moved its Cocos 4 game engine from a proprietary model to full open source, a step that reshapes its relationship with ...
COCOS, the globally renowned provider of game engines and development tools fully acquired by SUD, today announced ...
Google made another change to the JavaScript SEO documentation help document to explain and clarify JavaScript execution on non-200 HTTP status codes. The change. Google wrote, “All pages with a 200 ...
Google has updated its JavaScript SEO basics documentation to clarify how Google’s crawler handles noindex tags in pages that use JavaScript. In short, if “you do want the page indexed, don’t use a ...
Some games carry a certain Unreal Engine 5 look, just like some games looked like UE3 games (Gears, Arkham Asylum - I'm looking at you). The dramatic Lumen lighting, water that sparkles, dirt that ...
After unveiling new studio OnceLost Games in 2019, The Elder Scrolls series veterans Julian LeFay, Ted Peterson, and Vijay Lakshman went on to reveal The Wayward Realms – a fresh fantasy game they ...
Game engines like Unity and Unreal have helped transform digital twins from engineering concepts into immersive 3D platforms that revolutionize RF network design and wireless testing. Digital twins ...
With games teaching models to act, the future of creative technology is being prototyped in virtual worlds. Unsplash+ When Electronic Arts (EA) announced its partnership with Stability AI, it promised ...
Epic Games is teaming up with arguably its biggest game development rival. Epic Games is teaming up with arguably its biggest game development rival. is a senior reporter covering technology, gaming, ...
Adam is a lifelong gamer who enjoys RPGs, action adventure games and a healthy helping of VR to boot. He has written for countless sites in the gaming medium, and you can find him playing the newest ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
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