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Master the art of platformer game design
From tight controls to rewarding progression, great platformers balance challenge, creativity, and immersion. By blending physics, level design, and feedback systems, they keep players hooked. Whether ...
Team Cherry's first video game is so iconic thanks to these ten Hollow Knight mechanics that make the game unique from most Metroidvanias.
The Thursday letters page is worried about what Epic Games’ layoffs mean for the rest of the industry, as one reader takes issue with the way Metacritic works. Games Inbox is a collection of our ...
RPG Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything' Action It's been a ...
Explore how next-gen game engines like Unity and Unreal Engine technology are evolving, powering advanced graphics, cross-platform development, and real-time 3D experiences across games and beyond.
Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
TL;DR: Unity's upgraded AI, launching in beta at GDC, enables developers to create full casual games using natural language prompts without coding. Leveraging advanced models from OpenAI and Meta, ...
Unity stock has tumbled twice recently, first after Google's Project Genie Reveal, and then after a disappointing earnings report. Project Genie is impressive, but it won't replace video game engines.
Feb 11 (Reuters) - Shares of videogame engine maker Unity Software (U.N), opens new tab dropped nearly 30% on Wednesday after the company forecast first-quarter revenue below Wall Street expectations, ...
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
Nioh 3 is the first game in the series to adopt an open-world approach, where you can explore pretty much wherever you like. There are some constraints to that, as each subregion within the game's ...
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