* Return true if any component is equal to zero. bool is_any_zero(float2 vec); bool is_any_zero(float3 vec); bool is_any_zero(float4 vec); * Return true if the deference between`a` and `b` is below ...
* Return true if the deference between`a` and `b` is below the `epsilon` value. * Epsilon value is scaled by magnitude of `a` before comparison. bool almost_equal_relative(vec2 a, vec2 b, const float ...
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