Use launch to remove the crate from the socket on the left. Jump across the now stationary turbines and take the stairs on the right but bring a crate with you. You’ll need it. There’s another set of ...
This portion of the guide will take you through the game's 4th main mission. It will give you the location for Marshall, the solution to the parapsychology astral spike puzzle, the punch card ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results