Dillihay explains how broadcast grammar, shot selection, and pacing helped Sony’s animated feature capture the stakes of ...
Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four ...
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly ...