For the past couple of years, the metaverse has been gaining prominence, prompting architects to consider its implications for our relationship with the physical environment and how can architecture ...
Project Genie is available to Google AI Ultra subscribers, giving access to real-time AI world building features. Build gaming worlds in min ...
New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
The field of Human-Computer Interaction in virtual environments represents a dynamic interdisciplinary area where advances in computer science, psychology and design converge to create immersive and ...
Virtual reality (VR) offers users deeply immersive experiences, yet concurrently presents a range of challenges in the form of motion sickness and cybersickness. While motion sickness has long been ...
To overcome issues associated with real-life testing, researchers successfully demonstrated the use of digital twin technology within robot simulation software in assessing a robot's suitability for ...
Virtual environments have as many security risks as their physical counterparts. Users need to take security into consideration throughout their design process. Dave Rosenberg has more than 15 years ...
Map design and the significance of built environments continue to be inherently integral to gameplay within the realm of virtual worlds and video games, specifically in the genre of first-person ...
Electronic systems are no longer generic hardware blocks assembled into a system that executes the software. That time-honored hardware design approach proceeded without considering the application ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...
This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments ...