Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
NVIDIA has developed a new compression algorithm for textures that looks very impressive. VideoCardz spotted the paper from NVIDIA, which is called 'Random-Access Neural Compression of Material ...
If you read this site, chances are pretty good that you've probably played around with a neural image upscaler at some point. These programs, like the popular "waifu2x", use a pre-trained neural ...
It's still early, but 2023 looks like it'll be remembered as the year 8GB of GPU memory met a premature demise. Just last year, 8GB was fine for most games. But even now, we've already seen multiple ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
Nintendo has extended its licensing agreement with graphics chipset company S3 Graphics, for the firm's new S3 Texture Compression (S3TC) technology. Although better known for producing OEM graphics ...
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