One day while working on a task with another engineer, we needed to take the square root of a rather large number and both of us had momentarily misplaced our calculators. “Okay”, I said. “It'll just ...
Game developers didn’t have it easy in the 1990s. Because they had extremely limited computing power, they had to write their code as efficiently as possible. Consider the first-person shooter Quake ...
The C routine in Listing 1 generates the cube root of either a positive or a negative number. The number can range from a small fraction to greater than 1 billion. Note that this idea is irrelevant ...
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