From his earliest gaming memories playing Spyro 2 on the PlayStation, to being obsessed with the swing-out animations in Marvel's Spider-Man, Cameron has always been, and continues to be, in love with ...
Josh Cotts is a Senior Contributor at Game Rant. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since ...
Ghost of Yotei builds on the foundation of Ghost of Tsushima’s combat system and makes it even more dynamic and challenging. But don’t be fooled -- Ezo’s battles can punish button mashers and ...
The most freedom in a Sukcer Punch game to date. Ghost of Yotei fans had this State of Play deep dive on their calendars for a little while. Fans who tuned into the June State of Play in hopes of ...
Sucker Punch’s next game gets a closer look this week, with its launch less than 100 days away. Sucker Punch’s next big title, Ghost of Yōtei, is getting a fresh spotlight this week with a dedicated ...
A journalist with more than eight years of experience in the gaming segment (she blames The Legend of Zelda: Majora's Mask for that). I’ve never developed a game myself, so I can only imagine how ...
Sucker Punch Productions has revealed during an interview with GamesRadar that it has given the boot to the stance system seen in Ghost of Tsushima for the upcoming Ghost of Yotei, with its combat ...
Set 300 years after Ghost of Tsushima, Ghost Of Yōtei is standalone experience set in 1600s rural Japan, as you discover a new story of a warrior in Japan who is on a mission of vengeance all her own.
Atsu's expansive arsenal in Ghost of Yotei allows combat to reach new heights never before seen. Using bullet time while airborne, special tools and equipment, creating your own airstrikes, and ...
Sucker Punch Production and Sony, who are developing and publishing Ghost of Yōtei, have released a new gameplay trailer demoing gun gameplay. The game is set in the 1600s, with the gunpowder era well ...
I’ve never developed a game myself, so I can only imagine how tricky it is to nail that “right balance”, the one that makes combat feel both rewarding and satisfying for the players. However, a recent ...