Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
Gamification must not be misunderstood as a strategy for effortless learning. Nor is it appropriate for every learning situation To make their mark in today’s fast-paced digital society, ...
Is it possible for learning to be fun? Traditionally, fun and games are not associated with serious learning outcomes. However, this is changing in a big way. As more and more teachers face the ...
The world of education is changing at a rapid speed and teachers are always striving to protect pupils from falling asleep during lectures. Enter “gamification”, which incorporates game-like elements ...
It has been a confusing two years with the COVID-19 pandemic, causing havoc in our daily lives. This global crisis has also been an extraordinarily trying time for education. The biggest challenge in ...
The problem with learning in recent years across all levels of schooling is that, somewhere along the way, we lost how to make it fun. Instead, it’s become a chore or punishment to kids and their ...
Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to ...
With technology having made successful inroads into education, there has been a splurge of innovations that are making teaching and learning easy. Be it interactive learning or teaching through ...
In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the ...