Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
In the past, I have covered many studies that look at the efficacy of game based learning. But a recent study from A-GAMES, a collaboration between New York University and the University of Michigan, ...
You’ve gotten that new game and brought it home. There it sits, in its pretty cellophane, just waiting to be played. When the time comes to put cardboard to table, though, you’ll need to teach your ...
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Richard N. Van Eck answered questions about when games should be explored as instructional tools, what advantages games bring to the classroom, and how to overcome obstacles that make game integration ...
NEW YORK – It is an exciting time to be part of the games-for-change community. For a few years now, there has been great deal of interest in using videogame technology to improve health and education ...
A study, conducted in the UK by education innovator Futurelab, investigating how commercial computer games can be used in the classroom, came to the conclusion that commercial computer games have the ...
Activities are what make your course come alive and help your students achieve learning outcomes. Because activities are what students will most experience and learn from, we first spend time ...