In the first part of this series, we covered the basics of pointers in C, and went on to more complex arrangements and pointer arithmetic in the second part. Both times, we focused solely on pointers ...
This may fall under the heading of "Don't do that" but did cause me to be slightly curious. What would happen if you say, created a pointer to a function that took three ints as arguments, but then ...
Embedded programming is a tricky task that looks straightforward to the uninitiated, but those with a few decades of experience know differently. Getting what you want to work predictably or even fit ...
The previous two posts (part 1 and part 2) have been exploring the fundamentals of using pointers from the basics of declaring a pointer to the more complex notation of manipulating pointers. An ...
Delegates are type safe function pointers *with an optional this pointer* thus no need to pass one round yourself. Obviously their utility is much enhanced in contract to C++ by virtue of being part ...
A critical tool when developing an embedded system in C is an understanding of how pointers work. Misunderstanding pointer fundamentals can result in long hours spent debugging a system or a hidden ...